If they want to sharply angle to protect that, as sometimes they do when they realize how much damage they're taking, then they can't use their secondaries and now have to rely on their sh*tty guns. If they want to keep showing enough sides to fire their secondaries, then that means lots of soft, tender shot traps for my arcing 16"/45 American Piercing Shells. I let German BBs get in close range of my Alabama because A) It means I barely miss any shells at such ranges and B) The shell arcs drop into the base superstructure for massive amount of penetrations that not even German Secodaries will keep up with the damage. The arcing shells don't drop vertically, but they drop at a high enough angle where they just simply get caught into the ship, especially when aiming for the base of the superstructure. The dispersion on the 16"/45 shells is actually very respectable (on NC & Alabama). The level arcs means more chances of overpens. Lots of BB guns that people like in the game are more susceptible to dispersion and overpenetration. The guy got on chat and laughed, saying he forgot that USN BBs could do that trick and congradulated meĢ. My shells just barely crested over the large island and nailed the Mogami. A near dead Mogami in particular was going to try to lob some shells over an island to get damage against my Alabama. I've surprised Cruisers doing this trick with North Carolina and Alabama as they use the same guns. You can lob those shells over a number of islands in the game and hit people behind them. Those arcing shells do 2 things for me.ġ. Once you figure this out then the shells sing very well for you. When you first get NC, learning to lead is maddening because of how the shells float. The high arcs are both a blessing and a curse. Lead slightly more than you would with another nation's battleship.
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